Preview of Diablo Immortal: Leveling, grinding, battle pass, and general impressions

Blizzard recently launched its second PTA, Diablo Immortal. It takes place in Australia, but we were able to get the "golden key". I played on the iPhone 8, which is considered the minimum threshold for iOS; at the same time, the graphics are automatically set to "ultra", but with 30 FPS. I looked at the various content and came to no clear conclusions. We'll talk about them later, but now we'll talk about classes.

Classes in Diablo Immortal I have already described them in detail in this mini-article. In short, we have:

Barbarian - machine for dealing melee damage Warlock-good AoE damage, but not enough survivability Demon Hunter — the same wizard, only with damage on one celiMonah-can jump in different directions Crusader-a new class in Diablo Immortal, probably a barbarian with survivability For my adventures, I chose a mage, as often everyone takes a barbarian. Let's see what came out of it and how hard it is to pump in Immortal.

Leveling up in Diablo Immortal may be something I thought, but the level increases in Immortal very quickly. In four days, I reached level 30, the maximum level is 55. Perhaps Blizzard artificially increased the XP received so that players could test the content at high levels. By the way, there are a lot of classes in Immortal: I sat for at least one hour every day and still did not complete all the daily tasks. They are different: rifts, contracts, the main quest, diaries, grind mobs, and so on. Let's take a closer look.

Ancient Riftsthis place I liked the most, because we get into a random dungeon. If you buy special crystals, you can get random buffs and debuffs. For example, the lower the HP of the monsters, the more damage they do. Do not forget about the timer: for a quick passage, you get another chest with items. At the end of each rift, we are waiting for a boss, which is often "just for show": it deals little damage, and absorbs-be healthy. And the most fun-we do not know in advance how difficult or easy the race will be.

KontraktyEta theme will appeal to those who do not want to just grind mobs. This is basically The Witcher 3: we get a contract to kill 60 skeletons, dead people, and vampires. In return, we are given experience, gold, and random armor. You can perform contracts both in solo and in a group. A maximum of 12 of them can be completed per day; for this, you will be given a chest with 100 platinum and a random number of ordinary gems. They can be exchanged on the market. I didn't really like this topic: you just grind mobs, while there is no auto-combat in Immortal (maybe for the best).

Bestiariyif you want to get additional HP or increase damage, you need to hunt for ordinary, rare and legendary mobs. They are entered in the Bestiary; each location has its own, in the screenshot I am in Westmarsh. This topic is related to contracts: we run around locations, search for rare creatures and destroy them. The problem is that some players are in the same location with you, and they can get there before you. In general, a hard grind and even for Diablo is too much. Because of these themes, the game is more like Black Desert Mobile.

Rift Testing is another aspect of Immortal that fans of mobile MMORPGs have grown tired of. In fact, it is an endless tower; as you level up your character, you will be able to pass more and more complex dungeons. The only reason why you should go there is materials for increasing the rank of armor and creating legendary gems, as well as Honor (it is exchanged for stones for ancient rifts, gems, and so on). There is a board of honor: if you take the first place in solo, you will get 100 thousand gold and 500 Honor. For multiplayer, you get delicious rewards: a legendary gem, seven stones for Ancient rifts, and 3 thousand coins. Honor.

Items and gems in Diablo immortalthe search for rare items in Diablo Immortal is fine: by level 30, my main set consists of such items. The above are only rare (orange color). Here are the last ones I have never met, they probably fall only on the content for high levels. As in previous Diablo games, we need to upgrade our equipment. This is done at the blacksmith: for materials, as well as a large amount of gold, he increases their rank. Until the fourth, I was able to pump only the shoulders, with a 100% chance. In addition, you also need to insert gems into sockets. Not every stone will suit you, it all depends on the chosen style of play. Gems, in turn, also need to be pumped; this opens up new effects. Leveling up armor at level 30 becomes slow and monotonous. This is the basis of the grind and, in fact, the strength of your character. The most infamous place for rare items is the Ancient rifts with good stones.

Co-op in Diablo Immortal

It seems to be there, and it seems to be not. That is, you can queue up for the dungeon, but I waited for about three minutes and ended up spitting on it. Local dungeons with story bosses are cranberries, because they are repeated from time to time. They are only needed for farming rare items and points for a battle pass. The latter, in turn, gives out only materials, gold and other nonsense. This is if you choose a free path; although for level 10 passes are given a random legendary weapon, which is unlikely to be obtained in any other way at level 30. If you want to destroy the army of demons in the team, then add random friends and invite them to the group. On the PTA, Diablo Immortal is still a demonic version of some Genshin Impact, where the co-op is one word.